Twilight Chess - A Chess Variant Designed to Rehabilitate Human vs. Computer Challenge

نویسنده

  • Frédéric Prost
چکیده

We advocate the study of a very straightforward variant of chess. Twilight chess can be defined in a single sentence: pieces may be removed from the board and replaced later. The idea is to consider a variant rather close to standard chess, but at the same time more difficult (due to combinatorial explosion) for computers. The idea is to stimulate research of new programing techniques. there are two advantages. First, only slight modifications are needed to adapt existing chess engines. Second, twilight chess is easily learnt by human players who can reuse most of their chess knowledge to master this variant. Twilight chess is thus a good candidate for a strategic game, closely related to chess, in which humans could be ahead of computers. Preliminary studies, based on the adaptation of FRUIT 2.1 to twilight chess, tend to support this idea.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Auditory memory function in expert chess players

Background: Chess is a game that involves many aspects of high level cognition such as memory, attention, focus and problem solving. Long term practice of chess can improve cognition performances and behavioral skills. Auditory memory, as a kind of memory, can be influenced by strengthening processes following long term chess playing like other behavioral skills because of common processing pat...

متن کامل

A New Approach to Draw Detection by Move Repetition in Computer Chess Programming

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article – the issue of draw detection by move repetition. The standard approach that has so far been employed in most chess programs is based on utilising positional matrices in original and compressed format as well as on the implementation of the so-...

متن کامل

Identifying The Effective Dimensions of National Chess Development in Iran

The aim of the present study was to identify the effective dimensions of national chess development in Iran. The research method was exploratory and the required information was obtained through documentary studies and interviews with experts. The statistical population consisted of university professors specializing in country chess in different ranks and national and international levels. The...

متن کامل

A Computer Composes A Fabled Problem: Four Knights vs. Queen

We explain how the prototype automatic chess problem composer, Chesthetica, successfully composed a rare and interesting chess problem using the new Digital Synaptic Neural Substrate (DSNS) computational creativity approach. This problem represents a greater challenge from a creative standpoint because the checkmate is not always clear and the method of winning even less so. Creating a decisive...

متن کامل

Using bitboards for move generation in chess for three

“Chess for three” is an interesting chess variant, but it is still a bit underrated. This paper describes game rules shortly and proposes bitboard representation, which can be used by a computer chess program in the move generation procedure. Top-rated chess programs (e.g. Stockfish, Rybka) use it, therefore author decided to adapt it in hope of getting similar performance. Array representation...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • ICGA Journal

دوره 32  شماره 

صفحات  -

تاریخ انتشار 2009